Scaling Web Development: an Erlang Widget Platform


By Erlang Central | Published: June 13, 2013



In order to get the control of our websites, at Spilgames we decided to create a platform to ease the development process. The platform contains versioned widgets that get combined for building webpages. It also includes simple web tools for deploying and rolling them back and a native support for A/B testing. Our mission is keeping full control of what happens in our portals while being able to just increase the number of developers for getting more traction in our web projects.
Talk objectives:
  • Explaining Spilgames’ usecase for a massive web platform (around 50 strong domains worldwide!) and why Erlang was a great fit.
  • Sharing the lessons learned about scaling the throughput while increasing the development speed by providing a robust platform.
  • Showing the brand new www.spel.se portal just released in Sweden using this architecture and explaining the main differences with the old codebase.
Target audience: Erlang developers, web developers, software architects, project managers.
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Speakers:

  • Enrique Paz Pérez

    Senior Backend Developer @ SpilGames
    Spilgames

    Classic-metal-loving, motorcycle-riding, Erlang enthusiast. Started in 2006 - 2009 doing PHP, Java and J2ME, mainly as an investigator for Universidade da Coruña. Discovered Erlang working as a developer for Lambdastream from 2009 till early 2011. In 2011 became Development Lead for Textendo (a telecom startup) when looking for an opportunity to keep mastering my Erlang skills. Joined Spilgames in January 2012 as Senior Erlang Developer.

    Twitter: @quiquepaz

    Enrique Paz Pérez


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